Documentation
How Gamestage helps you take a vibe coded game into production.
- Introduction
An intro to Gamestage and what it does for game developers.
- How it works
How Gamestage works for game creators.
- Getting started
Install the tool, point your agent at it and get going fast.
- The journey
Sixteen steps from a prototype to a game a fan plays, with the command at each one and what your agent is doing while it runs.
- Game formats
The seven Engine rule sets that run, and the four that are declared only.
- Design a game fans come back to
What the most successful daily games have in common, as rules you can check with gamestage review.
- Build and deploy
Move authority into the Engine, run the game locally and prove the result.
- Dataset
The private values a round is scored against, and how to keep them current.
- Choose how your game sits on the screen
Where your game runs, how it sits on the screen, and how it loads smoothly and fast.
- Data sources
The sources a round can be scored on, the arrangement behind each one, and who makes the request.
- Live Graphics
Put your leaderboard and a QR promo on broadcast overlays, vertical panels and stadium screens.
- Theming
Read the producer's Studio colour palette so your game takes their brand with no code change.
- Ask fans for consent
The consent banner every game shows, the object it stores, and how an app that embeds a game passes its own answer in.
Reference
Look these up rather than read them.
- App Manifest reference
The sections, statuses, provenance and server-owned container.
- Player API reference
Read public state, send intent and render the Engine's committed result.
- CLI reference
Every command, its options, and what each exit code means.
- Schemas and endpoints
The public URLs that answer, and what each one serves.
- Gamestage UI
Components for the interface a live game wears: choices, score, timer, rewards and the leaderboard.
- Third-party tools and assets
Open-source tools and asset packs that suit a sports fan game, their licences, and when to reach for one.
- App Manifest reference
- Plans and limits
What Starter includes, what it limits, and what a paid plan adds.
- What Gamestage is built on
The work this product ships into a creator's project, and its licences.
Reading this as an agent
Every chapter is served as Markdown at /docs/<chapter>.md and as a JSON envelope at /docs/<chapter>.json. The agent front door is /start.md, and the site’s map for a model arriving cold is /llms.txt.
