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Documentation

How Gamestage helps you take a vibe coded game into production.

  1. Introduction

    An intro to Gamestage and what it does for game developers.

  2. Set up Gamestage

    Add Gamestage to Claude, Claude Code, Codex, Cursor or a terminal, and what an account is for.

  3. How it works

    How Gamestage works for game creators.

  4. Getting started

    Make a small game, play it against the real Engine, then bring your own.

  5. The journey

    Steps from a prototype to a game a fan plays, with the command at each one and what your agent is doing while it runs.

  6. Game formats

    Engines that your game will run on.

  7. Design a game fans come back to

    What the most successful daily games have in common - checkable with gamestage review.

  8. Build and deploy

    Move authority into the Engine

  9. Dataset

    The private values a round is scored against, and how to keep them current.

  10. Choose how your game sits on the screen

    Where your game is embedded, how it fits on the screen

  11. Data sources

    The sources a round can be scored on, the arrangement behind each one and how requests are made

  12. Live data

    Put a real contest into your game as it happens, in any sport: the score, the clock, each side's numbers and every moment.

  13. Live Graphics

    Put your leaderboard and a QR promo on broadcast overlays, vertical panels and stadium screens.

  14. Theming

    Read the producer's colour palette and other settings so your game takes their brand with no code changes.

  15. Ask fans for consent

    The consent banner every game shows, the object it stores, and how an app that embeds a game passes its own answer in.

  16. Your organisation's context and starter apps

    One private file that tells every agent in your organisation how a game fits your app, and starter apps every new game begins from.

  17. Reference

    Look these up rather than read them.

  18. Use your own domain

    Serve a game from an address of your own, such as quiz.myclub.com, with one DNS record.

  19. Ads

    Partner products on the result card after a win. In preview: switched on per game by Monterosa, subject to approval and commercial terms.

  20. Plans and limits

    What Starter plan includes, what it limits, and what a paid plan adds.

  21. What Gamestage is built on

    The work this product ships into a creator's project, and its licences.

Reading this as an agent

Every chapter is served as Markdown at /docs/<chapter>.md and as a JSON envelope at /docs/<chapter>.json. The agent front door is /start.md, and the site’s map for a model arriving cold is /llms.txt.